121 lines
2.9 KiB
C++
121 lines
2.9 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001-2004.
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// -------------------------------------------------------------------------
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// File name: ScriptVarNode.cpp
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// Version: v1.00
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// Created: 11/5/2004 by Timur.
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// Compilers: Visual Studio.NET 2003
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#include "StdAfx.h"
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#include "ScriptVarNode.h"
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#include "AnimTrack.h"
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#include <ISystem.h>
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#include <IScriptSystem.h>
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//////////////////////////////////////////////////////////////////////////
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CAnimScriptVarNode::CAnimScriptVarNode( IMovieSystem *sys )
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: CAnimNode(sys)
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{
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SetFlags( GetFlags()|ANODE_FLAG_CAN_CHANGE_NAME );
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m_dwSupportedTracks = PARAM_BIT(APARAM_FLOAT_1);
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m_value = -1e-20f;
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}
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//////////////////////////////////////////////////////////////////////////
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void CAnimScriptVarNode::CreateDefaultTracks()
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{
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CreateTrack(APARAM_FLOAT_1);
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};
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//////////////////////////////////////////////////////////////////////////
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int CAnimScriptVarNode::GetParamCount() const
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{
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return 1;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CAnimScriptVarNode::GetParamInfo( int nIndex, SParamInfo &info ) const
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{
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if (nIndex == 0)
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{
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info.flags = 0;
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info.name = "Value";
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info.paramId = APARAM_FLOAT_1;
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info.valueType = AVALUE_FLOAT;
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return true;
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}
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CAnimScriptVarNode::GetParamInfoFromId( int paramId, SParamInfo &info ) const
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{
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if (paramId == APARAM_FLOAT_1)
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{
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GetParamInfo( 0,info );
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return true;
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}
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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void CAnimScriptVarNode::Animate( SAnimContext &ec )
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{
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IAnimBlock *anim = GetAnimBlock();
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if (!anim)
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return;
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float value = m_value;
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IAnimTrack *pValueTrack = anim->GetTrack(APARAM_FLOAT_1);
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if (pValueTrack)
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{
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pValueTrack->GetValue(ec.time, value);
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}
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if (value != m_value)
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{
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m_value = value;
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// Change console var value.
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SetScriptValue();
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}
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}
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void CAnimScriptVarNode::SetScriptValue()
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{
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const char *sVarName = GetName();
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const char *sPnt = strchr(sVarName,'.');
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if (sPnt == 0)
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{
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// Global variable.
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IScriptSystem *pScriptSystem = m_pMovieSystem->GetSystem()->GetIScriptSystem();
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pScriptSystem->SetGlobalValue( sVarName,m_value );
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}
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else
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{
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char sTable[256];
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char sName[256];
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strcpy( sTable,sVarName );
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sTable[sPnt-sVarName] = 0;
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strcpy( sName,sPnt+1 );
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// In Table value.
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IScriptSystem *pScriptSystem = m_pMovieSystem->GetSystem()->GetIScriptSystem();
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_SmartScriptObject pTable(pScriptSystem,true);
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if (pScriptSystem->GetGlobalValue( sTable,pTable ))
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{
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// Set float value inside table.
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pTable->SetValue( sName,m_value );
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}
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}
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}
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