Files
FC1/CryMovie/MusicTrack.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

40 lines
1.3 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2003.
// -------------------------------------------------------------------------
// File name: consoletrack.h
// Version: v1.00
// Created: 30/6/2003 by Lennert Schneider.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __musictrack_h__
#define __musictrack_h__
#pragma once
//forward declarations.
#include "IMovieSystem.h"
#include "AnimTrack.h"
#include "AnimKey.h"
/** MusicTrack contains music keys, when time reach event key, it applies changes to the music-system...
*/
class CMusicTrack : public TAnimTrack<IMusicKey>
{
public:
//////////////////////////////////////////////////////////////////////////
// Overrides of IAnimTrack.
//////////////////////////////////////////////////////////////////////////
EAnimTrackType GetType() { return ATRACK_MUSIC; };
EAnimValue GetValueType() { return AVALUE_MUSIC; };
void GetKeyInfo( int key,const char* &description,float &duration );
void SerializeKey( IMusicKey &key,XmlNodeRef &keyNode,bool bLoading );
};
#endif // __musictrack_h__