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FC1/CryMovie/EventTrack.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: entitytrack.h
// Version: v1.00
// Created: 20/8/2002 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef __entitytrack_h__
#define __entitytrack_h__
#if _MSC_VER > 1000
#pragma once
#endif
//forward declarations.
#include "IMovieSystem.h"
#include "AnimTrack.h"
#include "AnimKey.h"
/** EntityTrack contains entity keys, when time reach event key, it fires script event or start animation etc...
*/
class CEventTrack : public TAnimTrack<IEventKey>
{
public:
//////////////////////////////////////////////////////////////////////////
// Overrides of IAnimTrack.
//////////////////////////////////////////////////////////////////////////
EAnimTrackType GetType() { return ATRACK_EVENT; };
EAnimValue GetValueType() { return AVALUE_EVENT; };
void GetKeyInfo( int key,const char* &description,float &duration );
void SerializeKey( IEventKey &key,XmlNodeRef &keyNode,bool bLoading );
};
#endif // __entitytrack_h__