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FC1/CryMovie/ConsoleTrack.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

46 lines
1.3 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: consoletrack.cpp
// Version: v1.00
// Created: 12/6/2003 by Timur.
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "ConsoleTrack.h"
//////////////////////////////////////////////////////////////////////////
void CConsoleTrack::SerializeKey( IConsoleKey &key,XmlNodeRef &keyNode,bool bLoading )
{
if (bLoading)
{
const char *str;
str = keyNode->getAttr( "command" );
strncpy( key.command,str,sizeof(key.command) );
key.command[sizeof(key.command)-1] = 0;
}
else
{
if (strlen(key.command) > 0)
keyNode->setAttr( "command",key.command );
}
}
//////////////////////////////////////////////////////////////////////////
void CConsoleTrack::GetKeyInfo( int key,const char* &description,float &duration )
{
assert( key >= 0 && key < (int)m_keys.size() );
CheckValid();
description = 0;
duration = 0;
if (strlen(m_keys[key].command) > 0)
description = m_keys[key].command;
}