43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: charactertrack.h
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// Version: v1.00
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// Created: 20/8/2002 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __charactertrack_h__
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#define __charactertrack_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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//forward declarations.
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#include "IMovieSystem.h"
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#include "AnimTrack.h"
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/** CCharacterTrack contains entity keys, when time reach event key, it fires script event or start animation etc...
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*/
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class CCharacterTrack : public TAnimTrack<ICharacterKey>
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// Overrides of IAnimTrack.
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//////////////////////////////////////////////////////////////////////////
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EAnimTrackType GetType() { return ATRACK_CHARACTER; };
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EAnimValue GetValueType() { return AVALUE_CHARACTER; };
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void GetKeyInfo( int key,const char* &description,float &duration );
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void SerializeKey( ICharacterKey &key,XmlNodeRef &keyNode,bool bLoading );
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};
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#endif // __charactertrack_h__
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