46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2001-2004.
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// -------------------------------------------------------------------------
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// File name: CVarNode.h
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// Version: v1.00
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// Created: 10/5/2004 by Timur.
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// Compilers: Visual Studio.NET 2003
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __CVarNode_h__
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#define __CVarNode_h__
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#pragma once
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#include "AnimNode.h"
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class CAnimCVarNode : public CAnimNode
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{
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public:
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CAnimCVarNode( IMovieSystem *sys );
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virtual EAnimNodeType GetType() const { return ANODE_CVAR; }
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//////////////////////////////////////////////////////////////////////////
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// Overrides from CAnimNode
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//////////////////////////////////////////////////////////////////////////
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void SetName( const char *name );
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void Animate( SAnimContext &ec );
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void CreateDefaultTracks();
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virtual int GetParamCount() const;
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virtual bool GetParamInfo( int nIndex, SParamInfo &info ) const;
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virtual bool GetParamInfoFromId( int paramId, SParamInfo &info ) const;
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private:
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float m_value;
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};
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#endif // __CVarNode_h__
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