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FC1/CryMovie/CVarNode.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

105 lines
2.5 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2001-2004.
// -------------------------------------------------------------------------
// File name: CVarNode.cpp
// Version: v1.00
// Created: 10/5/2004 by Timur.
// Compilers: Visual Studio.NET 2003
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "StdAfx.h"
#include "CVarNode.h"
#include "AnimTrack.h"
#include <ISystem.h>
#include <IConsole.h>
//////////////////////////////////////////////////////////////////////////
CAnimCVarNode::CAnimCVarNode( IMovieSystem *sys )
: CAnimNode(sys)
{
SetFlags( GetFlags()|ANODE_FLAG_CAN_CHANGE_NAME );
m_dwSupportedTracks = PARAM_BIT(APARAM_FLOAT_1);
m_value = 0;
}
void CAnimCVarNode::CreateDefaultTracks()
{
CreateTrack(APARAM_FLOAT_1);
}
//////////////////////////////////////////////////////////////////////////
int CAnimCVarNode::GetParamCount() const
{
return 1;
}
//////////////////////////////////////////////////////////////////////////
bool CAnimCVarNode::GetParamInfo( int nIndex, SParamInfo &info ) const
{
if (nIndex == 0)
{
info.flags = 0;
info.name = "Value";
info.paramId = APARAM_FLOAT_1;
info.valueType = AVALUE_FLOAT;
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool CAnimCVarNode::GetParamInfoFromId( int paramId, SParamInfo &info ) const
{
if (paramId == APARAM_FLOAT_1)
{
GetParamInfo( 0,info );
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
void CAnimCVarNode::SetName( const char *name )
{
// Name of node is used as a name of console var.
CAnimNode::SetName(name);
ICVar *pVar = m_pMovieSystem->GetSystem()->GetIConsole()->GetCVar( GetName(),false );
if (pVar)
{
m_value = pVar->GetFVal();
}
}
//////////////////////////////////////////////////////////////////////////
void CAnimCVarNode::Animate( SAnimContext &ec )
{
IAnimBlock *anim = GetAnimBlock();
if (!anim)
return;
float value = m_value;
IAnimTrack *pValueTrack = anim->GetTrack(APARAM_FLOAT_1);
if (pValueTrack)
{
pValueTrack->GetValue(ec.time, value);
}
if (value != m_value)
{
m_value = value;
// Change console var value.
ICVar *pVar = m_pMovieSystem->GetSystem()->GetIConsole()->GetCVar( GetName(),false );
if (pVar)
{
pVar->Set( m_value );
}
}
}