50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: booltrack.h
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// Version: v1.00
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// Created: 4/6/2002 by Timur.
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// Compilers: Visual Studio.NET
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// Description:
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef __booltrack_h__
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#define __booltrack_h__
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "IMovieSystem.h"
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#include "AnimTrack.h"
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//! Boolean key.
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struct IBoolKey : public IKey
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{
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IBoolKey() {};
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};
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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/** Boolean track, every key on this track negates boolean value.
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*/
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class CBoolTrack : public TAnimTrack<IBoolKey>
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{
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public:
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virtual EAnimTrackType GetType() { return ATRACK_BOOL; };
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virtual EAnimValue GetValueType() { return AVALUE_BOOL; };
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virtual void GetValue( float time,bool &value );
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virtual void SetValue( float time,const bool &value,bool bDefault=false );
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void SerializeKey( IBoolKey &key,XmlNodeRef &keyNode,bool bLoading ) {};
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void GetKeyInfo( int key,const char* &description,float &duration );
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};
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#endif // __booltrack_h__
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