257 lines
10 KiB
C++
257 lines
10 KiB
C++
// XDebugKeyboard.h
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// XBox Debug Keyboard
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//
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//////////////////////////////////////////////////////////////////////
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#ifndef _XDEBUGKEYBOARD_H_
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#define _XDEBUGKEYBOARD_H_
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#include "Input.h"
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#define DIK_ESCAPE 0x01
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#define DIK_1 0x02
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#define DIK_2 0x03
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#define DIK_3 0x04
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#define DIK_4 0x05
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#define DIK_5 0x06
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#define DIK_6 0x07
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#define DIK_7 0x08
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#define DIK_8 0x09
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#define DIK_9 0x0A
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#define DIK_0 0x0B
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#define DIK_MINUS 0x0C /* - on main keyboard */
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#define DIK_EQUALS 0x0D
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#define DIK_BACK 0x0E /* backspace */
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#define DIK_TAB 0x0F
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#define DIK_Q 0x10
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#define DIK_W 0x11
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#define DIK_E 0x12
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#define DIK_R 0x13
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#define DIK_T 0x14
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#define DIK_Y 0x15
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#define DIK_U 0x16
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#define DIK_I 0x17
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#define DIK_O 0x18
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#define DIK_P 0x19
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#define DIK_LBRACKET 0x1A
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#define DIK_RBRACKET 0x1B
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#define DIK_RETURN 0x1C /* Enter on main keyboard */
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#define DIK_LCONTROL 0x1D
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#define DIK_A 0x1E
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#define DIK_S 0x1F
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#define DIK_D 0x20
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#define DIK_F 0x21
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#define DIK_G 0x22
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#define DIK_H 0x23
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#define DIK_J 0x24
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#define DIK_K 0x25
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#define DIK_L 0x26
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#define DIK_SEMICOLON 0x27
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#define DIK_APOSTROPHE 0x28
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#define DIK_GRAVE 0x29 /* accent grave */
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#define DIK_LSHIFT 0x2A
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#define DIK_BACKSLASH 0x2B
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#define DIK_Z 0x2C
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#define DIK_X 0x2D
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#define DIK_C 0x2E
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#define DIK_V 0x2F
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#define DIK_B 0x30
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#define DIK_N 0x31
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#define DIK_M 0x32
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#define DIK_COMMA 0x33
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#define DIK_PERIOD 0x34 /* . on main keyboard */
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#define DIK_SLASH 0x35 /* / on main keyboard */
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#define DIK_RSHIFT 0x36
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#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
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#define DIK_LMENU 0x38 /* left Alt */
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#define DIK_SPACE 0x39
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#define DIK_CAPITAL 0x3A
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#define DIK_F1 0x3B
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#define DIK_F2 0x3C
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#define DIK_F3 0x3D
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#define DIK_F4 0x3E
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#define DIK_F5 0x3F
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#define DIK_F6 0x40
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#define DIK_F7 0x41
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#define DIK_F8 0x42
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#define DIK_F9 0x43
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#define DIK_F10 0x44
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#define DIK_NUMLOCK 0x45
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#define DIK_SCROLL 0x46 /* Scroll Lock */
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#define DIK_NUMPAD7 0x47
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#define DIK_NUMPAD8 0x48
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#define DIK_NUMPAD9 0x49
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#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
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#define DIK_NUMPAD4 0x4B
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#define DIK_NUMPAD5 0x4C
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#define DIK_NUMPAD6 0x4D
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#define DIK_ADD 0x4E /* + on numeric keypad */
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#define DIK_NUMPAD1 0x4F
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#define DIK_NUMPAD2 0x50
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#define DIK_NUMPAD3 0x51
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#define DIK_NUMPAD0 0x52
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#define DIK_DECIMAL 0x53 /* . on numeric keypad */
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#define DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
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#define DIK_F11 0x57
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#define DIK_F12 0x58
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#define DIK_F13 0x64 /* (NEC PC98) */
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#define DIK_F14 0x65 /* (NEC PC98) */
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#define DIK_F15 0x66 /* (NEC PC98) */
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#define DIK_KANA 0x70 /* (Japanese keyboard) */
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#define DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */
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#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
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#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
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#define DIK_YEN 0x7D /* (Japanese keyboard) */
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#define DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */
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#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
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#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
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#define DIK_AT 0x91 /* (NEC PC98) */
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#define DIK_COLON 0x92 /* (NEC PC98) */
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#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
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#define DIK_KANJI 0x94 /* (Japanese keyboard) */
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#define DIK_STOP 0x95 /* (NEC PC98) */
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#define DIK_AX 0x96 /* (Japan AX) */
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#define DIK_UNLABELED 0x97 /* (J3100) */
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#define DIK_NEXTTRACK 0x99 /* Next Track */
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#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
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#define DIK_RCONTROL 0x9D
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#define DIK_MUTE 0xA0 /* Mute */
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#define DIK_CALCULATOR 0xA1 /* Calculator */
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#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
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#define DIK_MEDIASTOP 0xA4 /* Media Stop */
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#define DIK_VOLUMEDOWN 0xAE /* Volume - */
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#define DIK_VOLUMEUP 0xB0 /* Volume + */
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#define DIK_WEBHOME 0xB2 /* Web home */
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#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
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#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
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#define DIK_SYSRQ 0xB7
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#define DIK_RMENU 0xB8 /* right Alt */
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#define DIK_PAUSE 0xC5 /* Pause */
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#define DIK_HOME 0xC7 /* Home on arrow keypad */
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#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
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#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
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#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
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#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
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#define DIK_END 0xCF /* End on arrow keypad */
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#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
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#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
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#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
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#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
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#define DIK_LWIN 0xDB /* Left Windows key */
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#define DIK_RWIN 0xDC /* Right Windows key */
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#define DIK_APPS 0xDD /* AppMenu key */
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#define DIK_POWER 0xDE /* System Power */
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#define DIK_SLEEP 0xDF /* System Sleep */
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#define DIK_WAKE 0xE3 /* System Wake */
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#define DIK_WEBSEARCH 0xE5 /* Web Search */
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#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
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#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
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#define DIK_WEBSTOP 0xE8 /* Web Stop */
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#define DIK_WEBFORWARD 0xE9 /* Web Forward */
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#define DIK_WEBBACK 0xEA /* Web Back */
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#define DIK_MYCOMPUTER 0xEB /* My Computer */
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#define DIK_MAIL 0xEC /* Mail */
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#define DIK_MEDIASELECT 0xED /* Media Select */
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/*
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* Alternate names for keys, to facilitate transition from DOS.
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*/
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#define DIK_BACKSPACE DIK_BACK /* backspace */
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#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
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#define DIK_LALT DIK_LMENU /* left Alt */
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#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
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#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
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#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
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#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
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#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
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#define DIK_RALT DIK_RMENU /* right Alt */
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#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
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#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
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#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
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#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
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#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
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#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
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struct XAsciiKey
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{
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char lc[32]; //lowercase
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char uc[32]; //uppercase
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};
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struct ILog;
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#define KEYFLAG_BUFFERSIZE 32
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class CInput;
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class CXDebugKeyboard : public IKeyboard
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{
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public:
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bool Init(CInput * pInput, ILog *pLog);
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CXDebugKeyboard();
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virtual ~CXDebugKeyboard();
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////////////////////////////////////////////////////////////
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void ShutDown();
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//! allow to force a key code value
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void SetKey(int p_key, int value);
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//! allow to force a key code value
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void SetPrevKey(int p_key, int value);
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//! check for key pressed and held
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bool KeyDown(int p_key);
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//! check for key pressed only once
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bool KeyPressed(int p_key);
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//! check if the key has been released
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bool KeyReleased(int p_key);
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//! clear the key status
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void ClearKey(int p_key);
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//! return the code of the key pressed
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int GetKeyPressedCode();
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//! return the name of the key pressed
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const char *GetKeyPressedName();
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//! return the code of the key down
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int GetKeyDownCode();
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//! return the name of the key down
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const char *GetKeyDownName();
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//! return the name (key name list) of the key specified in kKeyCode
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const char *EnumerateKey(int nKeyCode);
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//! set/unset directinput to exclusive mode
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void SetExclusive(bool value,void *hwnd=0);
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//! wait for a key pressed
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void WaitForKey();
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//! clear the key (pressed) state
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void ClearKeyState();
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//! return the name (ascii name mapped to the virtual keyboard layout) of the key specified in kKeyCode
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//const char *GetKeyName(unsigned short nKey);
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//!
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void Update();
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/////////////////////////////////////////////////////////////
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private:
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static XAsciiKey m_AsciiTable[256];
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public:
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unsigned short DIK2XKEY(unsigned char cCode);
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unsigned char XKEY2DIK(unsigned short nCode);
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unsigned char XKEY2ASCII(unsigned short nCode);
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protected:
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//bool Acquire();
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//bool UnAcquire();
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void SetupKeyNames();
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unsigned char m_cKeysState[0x0000011F];
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unsigned char m_cOldKeysState[0x0000011F];
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private:
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ILog *m_pLog;
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CInput * m_pInput;
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HANDLE m_hDebugKeyboard;
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bool m_bKeys[256];
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};
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#endif // _XDEBUGKEYBOARD_H_
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