49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
|
|
//////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Crytek Source code
|
|
// Copyright (c) Crytek 2001-2004
|
|
//
|
|
// TagPoint.h: interface for the CTagPoint class.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#if !defined(AFX_TAGPOINT_H__6BCD9697_65CE_496C_8B56_9EAFB4D006AD__INCLUDED_)
|
|
#define AFX_TAGPOINT_H__6BCD9697_65CE_496C_8B56_9EAFB4D006AD__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
#include <IMarkers.h>
|
|
#include <string>
|
|
|
|
class CTagPoint : public ITagPoint
|
|
{
|
|
|
|
Vec3 m_vPosition;
|
|
Vec3 m_vAngles;
|
|
string m_sName;
|
|
CXGame *m_pGame;
|
|
|
|
public:
|
|
CTagPoint(CXGame *pGame){m_pGame = pGame;}
|
|
virtual ~CTagPoint(){};
|
|
|
|
virtual void SetPos(const Vec3 &pos) { m_vPosition = pos; }
|
|
virtual void GetPos(Vec3 &pos) { pos = m_vPosition; }
|
|
|
|
virtual void SetAngles(const Vec3 &angles) {m_vAngles = angles;}
|
|
virtual void GetAngles(Vec3 &angles) {angles = m_vAngles;}
|
|
|
|
virtual bool SetName(const char *pName) { return m_pGame->RenameTagPoint(m_sName,pName);}
|
|
virtual void OverrideName(const string &name) { m_sName = name;}
|
|
virtual char *GetName() { return (char *) m_sName.c_str(); }
|
|
|
|
void Release() { delete this; }
|
|
|
|
unsigned MemStats();
|
|
|
|
};
|
|
|
|
#endif // !defined(AFX_TAGPOINT_H__6BCD9697_65CE_496C_8B56_9EAFB4D006AD__INCLUDED_)
|