Files
FC1/CryGame/TagPoint.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

49 lines
1.3 KiB
C++

//////////////////////////////////////////////////////////////////////
//
// Crytek Source code
// Copyright (c) Crytek 2001-2004
//
// TagPoint.h: interface for the CTagPoint class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TAGPOINT_H__6BCD9697_65CE_496C_8B56_9EAFB4D006AD__INCLUDED_)
#define AFX_TAGPOINT_H__6BCD9697_65CE_496C_8B56_9EAFB4D006AD__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <IMarkers.h>
#include <string>
class CTagPoint : public ITagPoint
{
Vec3 m_vPosition;
Vec3 m_vAngles;
string m_sName;
CXGame *m_pGame;
public:
CTagPoint(CXGame *pGame){m_pGame = pGame;}
virtual ~CTagPoint(){};
virtual void SetPos(const Vec3 &pos) { m_vPosition = pos; }
virtual void GetPos(Vec3 &pos) { pos = m_vPosition; }
virtual void SetAngles(const Vec3 &angles) {m_vAngles = angles;}
virtual void GetAngles(Vec3 &angles) {angles = m_vAngles;}
virtual bool SetName(const char *pName) { return m_pGame->RenameTagPoint(m_sName,pName);}
virtual void OverrideName(const string &name) { m_sName = name;}
virtual char *GetName() { return (char *) m_sName.c_str(); }
void Release() { delete this; }
unsigned MemStats();
};
#endif // !defined(AFX_TAGPOINT_H__6BCD9697_65CE_496C_8B56_9EAFB4D006AD__INCLUDED_)