187 lines
3.1 KiB
Plaintext
187 lines
3.1 KiB
Plaintext
CryGame.dll:
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============
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possible cleanups:
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* remove IGame::Run()
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* remove IGame::SetTerrainSurface()
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* remove IGame::CreateTagPoint()
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* remove IGame::CreateTagPoint()
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* remove IGame::CreateTagPoint(), GetTagPoint(), RemoveTagPoint()
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* remove IGame::CreateArea()
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* remove IGame::DeleteArea()
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* remove IGame::GetArea()
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* remove weapons from IGame
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* remove equipacks from IGame
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* remove respawn points from IGame
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* remove keycards from XPlayer (not used at all - simple)
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AIHandler.cpp
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AIHandler.h
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* CryGame.cpp CryGame.h
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CXGame implements the IGame interface
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CXGame::Run() run the main loop until another subsystem force the exit
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CXGame::Update() handles the updates per frame
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EntityClassRegistry.cpp
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EntityClassRegistry.h
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Flock.cpp
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Flock.h
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FlyBy.cpp
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FlyBy.h
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Game.cpp
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Game.h
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GameLoading.cpp
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GameMemStats.cpp
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GameObject.h
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GameShared.h
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IngameDialog.cpp
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IngameDialog.h
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IXSystem.h
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LipSync.cpp
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LipSync.h
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MainMenu.cpp
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MainMenu.h
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MenuSystem.cpp
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MenuSystem.h
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NetEntityInfo.cpp
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NetEntityInfo.h
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PlayerSystem.h
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ReadMe.txt this readme file
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ScriptObjectAI.cpp
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ScriptObjectAI.h
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ScriptObjectAnimation.cpp
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ScriptObjectAnimation.h
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ScriptObjectBoids.cpp
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ScriptObjectBoids.h
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ScriptObjectClient.cpp
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ScriptObjectClient.h
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ScriptObjectEntity.cpp
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ScriptObjectEntity.h
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ScriptObjectGame.cpp
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ScriptObjectGame.h
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ScriptObjectGUI.cpp
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ScriptObjectGUI.h
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ScriptObjectInput.cpp
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ScriptObjectInput.h
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ScriptObjectLanguage.cpp
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ScriptObjectLanguage.h
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ScriptObjectMath.cpp
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ScriptObjectMath.h
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ScriptObjectMovie.cpp
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ScriptObjectMovie.h
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ScriptObjectParticle.cpp
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ScriptObjectParticle.h
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ScriptObjectPlayer.cpp
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ScriptObjectPlayer.h
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ScriptObjectScript.cpp
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ScriptObjectScript.h
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ScriptObjectServer.cpp
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ScriptObjectServer.h
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ScriptObjectServerSlot.cpp
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ScriptObjectServerSlot.h
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ScriptObjectSound.cpp
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ScriptObjectSound.h
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ScriptObjectSpectator.cpp
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ScriptObjectSpectator.h
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ScriptObjectStream.cpp
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ScriptObjectStream.h
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ScriptObjectVector.h
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ScriptObjectVehicle.cpp
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ScriptObjectVehicle.h
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ScriptObjectWeapon.cpp
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ScriptObjectWeapon.h
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ScriptTimerMgr.cpp
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ScriptTimerMgr.h
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Spectator.cpp
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Spectator.h
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StdAfx.cpp
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StdAfx.h
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StringTableMgr.cpp
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StringTableMgr.h
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TagPoint.h
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UI.cpp
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UI.h
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UIHud.cpp
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UIHud.h
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vssver.scc
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XArea.cpp
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XArea.h
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XButton.cpp
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XButton.h
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XClient.cpp
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XClient.h
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XClientSnapshot.cpp
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XClientSnapshot.h
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XControlPage.cpp
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XControlPage.h
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XDemoMgr.cpp
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XDemoMgr.h
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XEditBox.cpp
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XEditBox.h
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XEntityProcessingCmd.cpp
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XEntityProcessingCmd.h
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XFireMap.cpp
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XFireMap.h
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XGameStuff.cpp
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XGameStuff.h
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XGUIControl.cpp
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XGUIControl.h
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XHud.cpp
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XHud.h
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XListBox.cpp
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XListBox.h
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XNetwork.cpp
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XNetwork.h
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XObjectProxy.cpp
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XObjectProxy.h
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XPath.cpp
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XPath.h
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XPathSystem.cpp
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XPathSystem.h
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XPlayer.cpp
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XPlayer.h
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XPlayerCamera.cpp
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XplayerVehicle.cpp
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XPullDownMenu.cpp
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XPullDownMenu.h
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XPuppetProxy.cpp
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XPuppetProxy.h
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XServer.cpp
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XServer.h
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XServerRules.cpp
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XServerRules.h
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XServerSlot.cpp
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XServerSlot.h
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XSmthBuffer.cpp
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XSmthBuffer.h
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XSnapshot.cpp
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XSnapshot.h
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XStatic.cpp
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XStatic.h
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XSurfaceMgr.cpp
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XSurfaceMgr.h
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XSystemBase.cpp
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XSystemBase.h
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XSystemClient.cpp
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XSystemClient.h
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XSystemDummy.cpp
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XSystemDummy.h
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XSystemServer.cpp
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XSystemServer.h
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XVehicle.cpp
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XVehicle.h
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XVehicleProxy.cpp
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XVehicleProxy.h
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XVehicleSystem.cpp
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XVehicleSystem.h
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XWeapon.cpp
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XWeapon.h
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XWeaponSystem.cpp
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XWeaponSystem.h
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