35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
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//////////////////////////////////////////////////////////////////////
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//
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// Crytek Source code
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// Copyright (c) Crytek 2001-2004
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//
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// PlayerSystem.h: interface for the CPlayerSystem class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_PLAYERSYSTEM_H__9A74BB7C_D0B5_4B01_BCF7_ED9E03F7A25C__INCLUDED_)
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#define AFX_PLAYERSYSTEM_H__9A74BB7C_D0B5_4B01_BCF7_ED9E03F7A25C__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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typedef std::vector<EntityClassId> PlayerVector;
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//!store all player entity class ids
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class CPlayerSystem
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{
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PlayerVector m_vPlayerClasses;
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public:
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CPlayerSystem(){}
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virtual ~CPlayerSystem(){}
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void AddPlayerClass(const EntityClassId classid) { m_vPlayerClasses.push_back(classid);}
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bool IsPlayerClass(const EntityClassId classid) { return ( m_vPlayerClasses.end() != std::find(m_vPlayerClasses.begin(),m_vPlayerClasses.end(), classid) );}
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};
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#endif // !defined(AFX_PLAYERSYSTEM_H__9A74BB7C_D0B5_4B01_BCF7_ED9E03F7A25C__INCLUDED_)
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