47 lines
900 B
C++
47 lines
900 B
C++
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//////////////////////////////////////////////////////////////////////
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//
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// Crytek Source code
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// Copyright (c) Crytek 2001-2004
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//
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//////////////////////////////////////////////////////////////////////
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// CryGame.cpp : Defines the entry point for the DLL application.
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//
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#include "stdafx.h"
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#include "CryGame.h"
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#ifndef _XBOX
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//#if !defined(LINUX)
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_ACCESS_POOL;
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//#endif//LINUX
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#endif //_XBOX
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#if !defined(PS2) && !defined(_XBOX) && !defined(LINUX)
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// DLL-EntryPoint
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BOOL APIENTRY DllMain( HANDLE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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#ifdef USE_MEM_POOL
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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if(!CHECK_POOL())
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return FALSE;
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break;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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break;
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case DLL_PROCESS_DETACH:
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break;
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}
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#endif
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return TRUE;
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}
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#endif
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#include <CrtDebugStats.h>
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