Files
FC1/CryGame/BitStream_Base.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

54 lines
2.8 KiB
C++

//////////////////////////////////////////////////////////////////////
//
// Crytek Source code
// Copyright (c) Crytek 2001-2004
//
//////////////////////////////////////////////////////////////////////
#ifndef BITSTREAM_BASE_H
#define BITSTREAM_BASE_H
#include "ibitstream.h"
class CBitStream_Base :public IBitStream
{
public:
CBitStream_Base();
virtual ~CBitStream_Base();
// interface IBitSubStream -----------------------------------------------
virtual bool WriteBitStream( CStream &stm, const int8 Value, const eBitStreamHint eHint );
virtual bool WriteBitStream( CStream &stm, const int16 Value, const eBitStreamHint eHint );
virtual bool WriteBitStream( CStream &stm, const int32 Value, const eBitStreamHint eHint );
virtual bool WriteBitStream( CStream &stm, const uint8 Value, const eBitStreamHint eHint );
virtual bool WriteBitStream( CStream &stm, const uint16 Value, const eBitStreamHint eHint );
virtual bool WriteBitStream( CStream &stm, const uint32 Value, const eBitStreamHint eHint );
virtual bool WriteBitStream( CStream &stm, const float Value, const eBitStreamHint eHint );
virtual bool WriteBitStream( CStream &stm, const Vec3 &Value, const eBitStreamHint eHint );
virtual bool WriteBitStream( CStream &stm, const char *Value, const DWORD nBufferSize, const eBitStreamHint eHint );
virtual bool ReadBitStream( CStream &stm, int8 &Value, const eBitStreamHint eHint );
virtual bool ReadBitStream( CStream &stm, int16 &Value, const eBitStreamHint eHint );
virtual bool ReadBitStream( CStream &stm, int32 &Value, const eBitStreamHint eHint );
virtual bool ReadBitStream( CStream &stm, uint8 &Value, const eBitStreamHint eHint );
virtual bool ReadBitStream( CStream &stm, uint16 &Value, const eBitStreamHint eHint );
virtual bool ReadBitStream( CStream &stm, uint32 &Value, const eBitStreamHint eHint );
virtual bool ReadBitStream( CStream &stm, float &Value, const eBitStreamHint eHint );
virtual bool ReadBitStream( CStream &stm, Vec3 &Value, const eBitStreamHint eHint );
virtual bool ReadBitStream( CStream &stm, char *Value, const DWORD nBufferSize, const eBitStreamHint eHint );
virtual void SimulateWriteRead( int8 &Value, const eBitStreamHint eHint );
virtual void SimulateWriteRead( int16 &Value, const eBitStreamHint eHint );
virtual void SimulateWriteRead( int32 &Value, const eBitStreamHint eHint );
virtual void SimulateWriteRead( uint8 &Value, const eBitStreamHint eHint );
virtual void SimulateWriteRead( uint16 &Value, const eBitStreamHint eHint );
virtual void SimulateWriteRead( uint32 &Value, const eBitStreamHint eHint );
virtual void SimulateWriteRead( float &Value, const eBitStreamHint eHint );
virtual void SimulateWriteRead( Vec3 &Value, const eBitStreamHint eHint );
virtual void SimulateWriteRead( char *Value, const DWORD nBufferSize, const eBitStreamHint eHint );
};
#endif // BITSTREAM_BASE_H