Files
FC1/CryEntitySystem/CryEntitySystem_XBox.vcproj
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

208 lines
5.2 KiB
XML

<?xml version="1.0" encoding = "windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="CryEntitySystem_XBox"
SccProjectName="&quot;$/Game01/CryEntitySystem&quot;, HFRAAAAA"
SccAuxPath=""
SccLocalPath="."
SccProvider="MSSCCI:Microsoft Visual SourceSafe">
<Platforms>
<Platform
Name="Xbox"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Xbox"
OutputDirectory="Debug_XBox"
IntermediateDirectory="Debug_XBox"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=".\,..\CryCommon"
PreprocessorDefinitions="_DEBUG;_XBOX;_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Debug_XBox/CryEntitySystem.pch"
AssemblerListingLocation=".\Debug_XBox/"
ObjectFile=".\Debug_XBox/"
ProgramDataBaseFileName=".\Debug_XBox/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/CryEntitySystem.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Release|Xbox"
OutputDirectory="Release_XBox"
IntermediateDirectory="Release_XBox"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories=".\,..\,..\CryCommon,..\XIsle,..\Cry3DEngine,..\CryPhysics"
PreprocessorDefinitions="_RELEASE;NDEBUG;_XBOX;_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="$(IntDir)/CryEntitySystem.pch"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="2"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/CryEntitySystem.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
<Configuration
Name="Profile|Xbox"
OutputDirectory="Profile"
IntermediateDirectory="Profile"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories=".\,..\,..\CryCommon,..\XIsle,..\Cry3DEngine,..\CryPhysics"
PreprocessorDefinitions="NDEBUG;_XBOX;_LIB"
StringPooling="TRUE"
BufferSecurityCheck="FALSE"
UsePrecompiledHeader="3"
PrecompiledHeaderFile=".\Profile/CryEntitySystem.pch"
AssemblerListingLocation=".\Profile/"
ObjectFile=".\Profile/"
ProgramDataBaseFileName=".\Profile/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/CryEntitySystem.lib"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath=".\CryEntityDLL.cpp">
</File>
<File
RelativePath=".\Entity.cpp">
</File>
<File
RelativePath=".\EntityCamera.cpp">
</File>
<File
RelativePath=".\EntityCreation.cpp">
</File>
<File
RelativePath=".\EntityIt.cpp">
</File>
<File
RelativePath=".\EntityPesistence.cpp">
</File>
<File
RelativePath=".\EntityRender.cpp">
</File>
<File
RelativePath=".\EntitySystem.cpp">
</File>
<File
RelativePath=".\IDGenerator.cpp">
</File>
<File
RelativePath=".\stdafx.cpp">
<FileConfiguration
Name="Profile|Xbox">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath=".\Entity.h">
</File>
<File
RelativePath=".\EntityCamera.h">
</File>
<File
RelativePath=".\EntityIt.h">
</File>
<File
RelativePath=".\EntitySystem.h">
</File>
<File
RelativePath=".\IDGenerator.h">
</File>
<File
RelativePath=".\stdafx.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>