Files
FC1/CryCommon/Win32specific.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

56 lines
1.6 KiB
C

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: Win32specific.h
// Version: v1.00
// Created: 31/03/2003 by Sergiy.
// Compilers: Visual Studio.NET
// Description: Specific to Win32 declarations, inline functions etc.
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#ifndef _CRY_COMMON_WIN32_SPECIFIC_HDR_
#define _CRY_COMMON_WIN32_SPECIFIC_HDR_
#ifdef __cplusplus
#ifdef _DEBUG
#include <crtdbg.h>
#endif
// checks if the heap is valid in debug; in release, this function shouldn't be called
// returns non-0 if it's valid and 0 if not valid
inline int IsHeapValid ()
{
#if defined(_DEBUG) && !defined(RELEASE_RUNTIME)
return _CrtCheckMemory();
#else
return true;
#endif
}
#endif
typedef signed char int8;
typedef signed short int16;
typedef signed int int32;
typedef signed __int64 int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef unsigned __int64 uint64;
typedef float f32;
typedef double f64;
// old-style (will be removed soon)
typedef signed char s8;
typedef signed short s16;
typedef signed int s32;
typedef signed __int64 s64;
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned __int64 u64;
#endif //_CRY_COMMON_WIN32_SPECIFIC_HDR_