56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
////////////////////////////////////////////////////////////////////////////
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//
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// Crytek Engine Source File.
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// Copyright (C), Crytek Studios, 2002.
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// -------------------------------------------------------------------------
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// File name: Win32specific.h
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// Version: v1.00
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// Created: 31/03/2003 by Sergiy.
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// Compilers: Visual Studio.NET
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// Description: Specific to Win32 declarations, inline functions etc.
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// -------------------------------------------------------------------------
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// History:
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//
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////////////////////////////////////////////////////////////////////////////
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#ifndef _CRY_COMMON_WIN32_SPECIFIC_HDR_
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#define _CRY_COMMON_WIN32_SPECIFIC_HDR_
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#ifdef __cplusplus
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#ifdef _DEBUG
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#include <crtdbg.h>
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#endif
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// checks if the heap is valid in debug; in release, this function shouldn't be called
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// returns non-0 if it's valid and 0 if not valid
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inline int IsHeapValid ()
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{
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#if defined(_DEBUG) && !defined(RELEASE_RUNTIME)
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return _CrtCheckMemory();
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#else
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return true;
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#endif
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}
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#endif
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typedef signed char int8;
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typedef signed short int16;
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typedef signed int int32;
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typedef signed __int64 int64;
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typedef unsigned char uint8;
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typedef unsigned short uint16;
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typedef unsigned int uint32;
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typedef unsigned __int64 uint64;
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typedef float f32;
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typedef double f64;
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// old-style (will be removed soon)
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typedef signed char s8;
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typedef signed short s16;
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typedef signed int s32;
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typedef signed __int64 s64;
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typedef unsigned char u8;
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typedef unsigned short u16;
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typedef unsigned int u32;
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typedef unsigned __int64 u64;
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#endif //_CRY_COMMON_WIN32_SPECIFIC_HDR_
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