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FC1/CryCommon/CryCharAnimationParams.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C

#ifndef _CRY_COMMON_CRY_CHAR_ANIMATION_PARAMS_HDR_
#define _CRY_COMMON_CRY_CHAR_ANIMATION_PARAMS_HDR_
//////////////////////////////////////////////////////////////////////////
// This structure describes the parameters used to start an animation
// on a character.
struct CryCharAnimationParams
{
CryCharAnimationParams(
float _fBlendInTime = 0.125f,
float _fBlendOutTime = 0.125f,
int _nLayerID = 0,
unsigned _nFlags = 0):
fBlendInTime (_fBlendInTime),
fBlendOutTime (_fBlendOutTime),
nLayerID (_nLayerID),
nFlags (_nFlags)
{
}
// Summary:
// Flags used by CryCharAnimationParams to set the playback and synchronization of the animation.
enum EFlagsEnum
{
// Means that the corresponding animation for attachments will be played
// (by default, no animated attachments receive the command to play this animation).
FLAGS_RECURSIVE = 1,
// If set, the animation is started at the same phase as the one in layer 0.
FLAGS_SYNCHRONIZE_WITH_LAYER_0 = 1 << 1,
// Means that the animation will be queued until the current one is finished
// and that the next animation will also be queued until this (aligned) one is finished.
FLAGS_ALIGNED = 1 << 2,
// If set, the animation is not treated as default idle animation
// otherwise, if it's looped, it'll be used as default idle animation.
FLAGS_NO_DEFAULT_IDLE = 1 << 3
};
// blendin and out times of the animation
// Used to specify the blend-in length of the animation.
float fBlendInTime;
// Used to specify the blend-out length of the animation.
float fBlendOutTime;
// Specify the layer where to start the animation.
int nLayerID;
// Combination of flags defined above.
unsigned nFlags;
};
#endif