56 lines
967 B
C++
56 lines
967 B
C++
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#ifndef __CRESHADOWMAP_H__
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#define __CRESHADOWMAP_H__
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//=============================================================
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//struct CLeafBuffer;
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//struct IEntity;
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/*
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class CREShadowMap : public CRendElement
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{
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friend class CRender3D;
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public:
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void * m_pShadowFrustum; // will define projection of shadow from this object
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float m_fAlpha;
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CREShadowMap()
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{
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mfSetType(eDATA_ShadowMap);
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mfUpdateFlags(FCEF_TRANSFORM);
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m_pShadowFrustum=0;
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m_fAlpha=1.f;
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}
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virtual ~CREShadowMap();
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virtual void mfPrepare();
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virtual bool mfDraw(SShader *ef, SShaderPass *sfm);
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};*/
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/*
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class CREShadowMapCaster : public CRendElement
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{
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friend class CRender3D;
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public:
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CLeafBuffer * m_pBuffer;
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CREShadowMapCaster()
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{
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mfSetType(eDATA_ShadowMap);
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mfUpdateFlags(FCEF_TRANSFORM);
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}
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virtual ~CREShadowMapCaster()
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{
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}
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virtual void mfPrepare();
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virtual bool mfDraw(SShader *ef, SShaderPass *sfm);
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};
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*/
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#endif // __CRESHADOWMAP_H__
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