Files
FC1/CryCommon/AgentParams.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

95 lines
1.5 KiB
C

#ifndef _AGENTPARAMS_H_
#define _AGENTPARAMS_H_
typedef struct AgentParameters
{
//-------------
// ranges
//----------------
// sensors:
// sight
float m_fSightRange; // how far can the agent see
float m_fHorizontalFov;
float m_fGravityMultiplier;
float m_fAccuracy;
float m_fOriginalAccuracy;
float m_fResponsiveness;
float m_fMaxHealth;
// sound
float m_fSoundRange; // how far can agent hear
// behaviour
float m_fAttackRange;
float m_fCommRange;
//-----------
// indices
//-------------
float m_fAggression;
float m_fOriginalAggression;
float m_fCohesion;
float m_fPersistence;
//-----------
// hostility data
//------------
float m_fSpeciesHostility;
float m_fGroupHostility;
float m_fMeleeDistance;
//-------------
// grouping data
//--------------
int m_nSpecies;
int m_nGroup;
bool m_bIgnoreTargets;
bool m_bPerceivePlayer;
bool m_bAwareOfPlayerTargeting;
bool m_bSpecial;
bool m_bSmartMelee;
AgentParameters()
{
m_bSmartMelee = true;
m_bSpecial = false;
m_fSightRange=0;
m_fHorizontalFov=0;
m_fGravityMultiplier=1.f;
m_fAccuracy=0;
m_fResponsiveness=0;
m_fMaxHealth=0;
m_fSoundRange=0;
m_fAttackRange=0;
m_fCommRange=0;
m_fAggression=0;
m_fCohesion=0;
m_fPersistence=0;
m_fSpeciesHostility=0;
m_fGroupHostility=0;
m_nSpecies=0;
m_nGroup=0;
m_fMeleeDistance = 2.f;
m_bIgnoreTargets=false;
m_bPerceivePlayer=true;
m_bAwareOfPlayerTargeting=false;
}
} AgentParameters;
#endif _AGENTPARAMS_H_