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FC1/CryAnimation/CryCharReShadowManager.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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/////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Crytek Character Animation source code
//
// History:
// Created 12/05/2002 by Sergiy Migdalskiy
//
// This is the class that's used to implement support for multiple
// shadow volumes per character, and the policy of double- or single-buffered
// shadow volumes for performance optimization
/////////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef _CRY_CHAR_RE_SHADOW_MANAGER_HDR_
#define _CRY_CHAR_RE_SHADOW_MANAGER_HDR_
class CryCharReShadowVolume;
class CryCharReShadowManager
{
public:
CryCharReShadowManager ();
~CryCharReShadowManager ();
// creates a new shadow volume object or retrieves an old one from the pool
// May return NULL, if insufficient resources; in this case, no further action on
// creating shadow volumes must be attempted
CryCharReShadowVolume* newShadow ();
// cleans up the shadow volume resources that weren't used lately
// (collect the garbage)
void shrink();
void GetMemoryUsage (ICrySizer* pSizer);
protected:
// the pool of shadow volume objects
std::vector<CryCharReShadowVolume*> m_arrPool;
};
#endif