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FC1/Cry3DEngine/StatObjFar.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

49 lines
1.3 KiB
C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: statobjfar.cpp
// Version: v1.00
// Created: 28/5/2001 by Vladimir Kajalin
// Compilers: Visual Studio.NET
// Description: making sprites for object
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "StatObj.h"
void CStatObj::CreateModelFarImages(int nTexRes)
{
if(!nTexRes)
nTexRes = FAR_TEX_SIZE;
nTexRes /= (1<<GetCVars()->e_vegetation_sprites_texres);
for(int i=0; i<FAR_TEX_COUNT; i++)
{
GetRenderer()->ResetToDefault();
if(m_arrSpriteTexID[i])
{
GetRenderer()->RemoveTexture(m_arrSpriteTexID[i]);
m_arrSpriteTexID[i]=0;
}
m_arrSpriteTexID[i] = GetRenderer()->MakeSprite(18.f, nTexRes,
i*FAR_TEX_ANGLE+90.f, this, 0, m_arrSpriteTexID[i]);
}
GetRenderer()->ResetToDefault();
}
bool CStatObj::MakeObjectPicture(unsigned char * pRGBAData, int nWidth)
{
int nTid = GetRenderer()->MakeSprite(m_vBoxMax.z, nWidth,45,this,pRGBAData,0);
return nTid>0;
}