49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Crytek Engine Source File.
|
|
// Copyright (C), Crytek Studios, 2002.
|
|
// -------------------------------------------------------------------------
|
|
// File name: statobjfar.cpp
|
|
// Version: v1.00
|
|
// Created: 28/5/2001 by Vladimir Kajalin
|
|
// Compilers: Visual Studio.NET
|
|
// Description: making sprites for object
|
|
// -------------------------------------------------------------------------
|
|
// History:
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "stdafx.h"
|
|
|
|
#include "StatObj.h"
|
|
|
|
void CStatObj::CreateModelFarImages(int nTexRes)
|
|
{
|
|
if(!nTexRes)
|
|
nTexRes = FAR_TEX_SIZE;
|
|
|
|
nTexRes /= (1<<GetCVars()->e_vegetation_sprites_texres);
|
|
|
|
for(int i=0; i<FAR_TEX_COUNT; i++)
|
|
{
|
|
GetRenderer()->ResetToDefault();
|
|
|
|
if(m_arrSpriteTexID[i])
|
|
{
|
|
GetRenderer()->RemoveTexture(m_arrSpriteTexID[i]);
|
|
m_arrSpriteTexID[i]=0;
|
|
}
|
|
|
|
m_arrSpriteTexID[i] = GetRenderer()->MakeSprite(18.f, nTexRes,
|
|
i*FAR_TEX_ANGLE+90.f, this, 0, m_arrSpriteTexID[i]);
|
|
}
|
|
|
|
GetRenderer()->ResetToDefault();
|
|
}
|
|
|
|
bool CStatObj::MakeObjectPicture(unsigned char * pRGBAData, int nWidth)
|
|
{
|
|
int nTid = GetRenderer()->MakeSprite(m_vBoxMax.z, nWidth,45,this,pRGBAData,0);
|
|
return nTid>0;
|
|
}
|