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FC1/Cry3DEngine/Geom.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: geom.h
// Version: v1.00
// Created: 28/5/2001 by Vladimir Kajalin
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_GEOM_H__D90B8CB0_DAA4_49C7_8D72_4A73FA38E640__INCLUDED_)
#define AFX_GEOM_H__D90B8CB0_DAA4_49C7_8D72_4A73FA38E640__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "baseobj.h"
class CGeom : public CBaseObj
{
public:
CryVertex *m_pVertices;
CryFace *m_pFaces;
CryUV *m_pUVs;
CryTexFace *m_pTexFaces;
CryIRGB *m_pVcols;
// int *m_pNumLinks;
// CryLink ** m_pLinks;
char * m_sPropstr;
MESH_CHUNK_DESC m_Chunk;
CGeom();
virtual ~CGeom();
//from BaseObj
bool Load(CXFile *f, int pos);
MESH_CHUNK_DESC * GetChunk() { return &m_Chunk; }
//CGeom methods
void Deform();
};
#endif // !defined(AFX_GEOM_H__D90B8CB0_DAA4_49C7_8D72_4A73FA38E640__INCLUDED_)