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FC1/Cry3DEngine/BaseObj.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

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C++

////////////////////////////////////////////////////////////////////////////
//
// Crytek Engine Source File.
// Copyright (C), Crytek Studios, 2002.
// -------------------------------------------------------------------------
// File name: baseobj.h
// Version: v1.00
// Created: 28/5/2001 by Vladimir Kajalin
// Compilers: Visual Studio.NET
// Description:
// -------------------------------------------------------------------------
// History:
//
////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_BASEOBJ_H__2D817DB5_34FA_4C73_8588_867E88C9CFB3__INCLUDED_)
#define AFX_BASEOBJ_H__2D817DB5_34FA_4C73_8588_867E88C9CFB3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CBaseObj
{
public:
CHUNK_HEADER m_ChunkHeader;
bool m_bBinded;
int m_nUsers;
CBaseObj()
{
memset(&m_ChunkHeader,0,sizeof(m_ChunkHeader));
m_bBinded = false;
m_nUsers = 0;
}
virtual ~CBaseObj(){};
virtual bool Load(CXFile *f, int pos) { return false; }
virtual void Bind(CBaseObj **all_objects, int n_obj){}
};
#endif // !defined(AFX_BASEOBJ_H__2D817DB5_34FA_4C73_8588_867E88C9CFB3__INCLUDED_)