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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>RADARAMCALLBACKS</h1>
<p>The structure <b>RADARAMCALLBACKS</b> specifies a set of replacement audio RAM memory management functions for use with AX on the Nintendo GameCube.</p>
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<pre><b>struct <a href="RADARAMCALLBACKS.html" class=trn>RADARAMCALLBACKS</a>
{
&nbsp&nbsp<a href="RADARAMALLOC.html" class=trn>RADARAMALLOC</a></b><i> mem_alloc</i><b>;
&nbsp&nbsp<a href="RADARAMFREE.html" class=trn>RADARAMFREE</a></b><i> mem_free</i><b>;
};</b></pre>
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<h4>In Members</h4>
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<dt><i>mem_alloc</i></dt>
<dd>Specifies the function to call to allocate audio memory.</dd>
<dt><i>mem_free</i></dt>
<dd>Specifies the function to call to free audio memory that was allocated by mem_alloc.</dd>
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<h4>Discussion</h4>
<p>This structure contains callbacks to an allocation and a free function to manage the audio RAM that Bink uses when using AX on the Nintendo GameCube.</p>
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<b>Group:</b>
<a href="Bink API.html">Bink API</a><br>
<b>Related Functions:</b>
<a href="BinkSoundUseAX.html">BinkSoundUseAX</a>, <a href="RADARAMALLOC.html">RADARAMALLOC</a>, <a href="RADARAMFREE.html">RADARAMFREE</a></p>
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