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<title>Pros and Cons of GWorld Blitting under MacOS</title>
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>Pros and Cons of GWorld Blitting under MacOS</h1>
<h4>Discussion</h4>
<p><b>GWorld blitting is good, because:</b> 1) It is the most compatible way of getting pixels onto the screen. They will always work. 2) GWorlds can perform clipping during blitting. 3) GWorlds can be scaled to any resolution - not just 2x (this is usually slow, though). <br> <b>GWorld blitting is bad, because:</b> 1) GWorlds are slow! Even if CopyBits was perfect (which it ain't), there still is an extra frame buffer blit compared to direct-to-screen. 3) GWorlds use more memory. Again, because there is an extra frame buffer, they require more memory than direct-to-screen. </p>
<p><a href="Simplifying MacOS Blrzu5pt.html">Next Topic (Simplifying MacOS Blitting with BinkBuffers)</a> </p><p><a href="Pros and Cons of Dire7y86m.html">Previous Topic (Pros and Cons of Direct to Screen Blitting under MacOS)</a> </p><p>
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<a href="The MacOS Platform.html">The MacOS Platform</a></p>
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