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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>Integrating Bink into a MacOS Build Environment</h1>
<h4>Discussion</h4>
<p>To build an application that uses Bink Video, you must include the Bink SDK in the build process. There are three simple steps to do this: 1) Include </b>Bink.h</b> in your source files. 2) Link with the <b>BinkClassicLibrary</b>, the <b>BinkCarbonLibrary</b>, or the <b>libBinkMachO.dylib</b> library file (in CodeWarrior, just drag the library into your project). 3) Place the <b>BinkClassicLibrary</b>, the <b>BinkCarbonLibrary</b>, or the <b>libBinkMachO.dylib</b> library file in the folder containing your application executable. Note that MachO applications place the executables for an application package in a subfolder called "Contents/MacOS". MachO application packages are just a defined set of folders, so to open the Contents subfolder in Finder, Control-click on the application icon and choose "Show Package Contents". Then just place the libBinkMachO.dylib file into the "Contents/MacOS" folder. And that's it - you should now be able to use Bink! </p>
<p><a href="Distributing the Bindt3i85.html">Next Topic (Distributing the Bink Shared Library under MacOS)</a> </p><p><a href="Installation for MacOS.html">Previous Topic (Installation for MacOS)</a> </p><p>
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<a href="The MacOS Platform.html">The MacOS Platform</a></p>
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