35 lines
2.0 KiB
HTML
35 lines
2.0 KiB
HTML
<!-- This page was created with the RAD auto-doc generator. -->
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<!doctype html public "-//w3c//dtd html 3.2 final//en">
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<html>
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<title>Integrating Bink into an Xbox Build Environment</title>
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<i> <a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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</table>
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<h1>Integrating Bink into an Xbox Build Environment</h1>
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<h4>Discussion</h4>
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<p>To build an application that uses Bink Video, you must include the Bink SDK in the build process. There are three simple steps to do this: 1) Add the Bink SDK directory to your include and library directories in your project. 2) Include <b>Bink.h</b> in your source files. 3) Link with either the <b>BinkXbox.lib</b> static library or the <b>BinkXbox.LTCG.lib</b> link-time-code-generatation static library. The LTCG version is both a little smaller and a little faster, but will cause the link to finish more slowly. Either way Bink is directly linked into your application! And that's it - you should now be able to use Bink! </p>
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<p><a href="Distributing Bink onxuuiga.html">Next Topic (Distributing Bink on the Xbox)</a> </p><p><a href="Installation for the Xbox.html">Previous Topic (Installation for the Xbox)</a> </p><p>
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<b>Group:</b>
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<a href="The Xbox Platform.html">The Xbox Platform</a></p>
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<p align=center>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<br>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">© Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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