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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>Direct3D</h1>
<h4>Discussion</h4>
<p>Direct3D is a Microsoft supplied 3D graphics API. It is used to drive your 3D graphics card. You can use Direct3D to do fast alpha-plane controlled transparent video playback (see <b>"ExamAlph.C" and "DX8RAD3D.CPP"</b> for a DirectX 8 example). You always use Direct3D to display your video frames on the Xbox - there is no 2D blitting API available yet. The Xbox supports linear, non-power-of-2 textures, though, so this won't hurt your video playback at all. You can read more about Direct3D at the Microsoft <a href="http://msdn.microsoft.com/directx/">DirectX</a> website. </p>
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<b>Group:</b>
<a href="Background Concepts.html">Background Concepts</a><br>
<b>Related Sections:</b>
<a href="Alpha Planes.html">Alpha Planes</a>, <a href="Bink Examples for Win32.html">Bink Examples for Win32</a>, <a href="Bink Examples for th19saaa.html">Bink Examples for the Xbox</a>, <a href="OpenGL.html">OpenGL</a></p>
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<a href="mailto:Bink1@radgametools.com">For technical support, e-mail Bink1@radgametools.com</a>
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<a href="http://www.radgametools.com/bnkmain.htm?from=help1.5v">&#169; Copyright 1994-2003 RAD Game Tools, Inc. All Rights Reserved.</a>
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