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FC1/BinkSDK/htmlhelp/BinkSetIOSize.html
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<title>BinkSetIOSize</title>
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<meta name="description" content="Specifies the size of the I/O memory buffer that Bink reads into.">
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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>BinkSetIOSize</h1>
<p>The function <b>BinkSetIOSize</b> Specifies the size of the I/O memory buffer that Bink reads into.</p>
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<pre><b><a href="void.html" class=trn>void</a> <a href="BinkSetIOSize.html" class=trn>BinkSetIOSize</a>(</b>
<b>&nbsp&nbsp<a href="U32.html" class=trn>U32</a>&nbsp</b><i>io_size</i>
<b>);</b></pre>
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<h4>In Parameters</h4>
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<dt><i>io_size</i></dt>
<dd>Specifies the size in bytes that Bink should use for its read ahead IO buffer.</dd>
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<h4>Discussion</h4>
<p>This function allows you to set the size of the IO buffer that Bink uses to read ahead in the Bink file. By default, the IO buffer is the size of the highest one-second data rate in the movie. To use this function, you first make this call and then you add the <a href="BINK_OPEN_FLAGS.html#BINKIOSIZE">BINKIOSIZE</a> flag in your <a href="BinkOpen.html">BinkOpen</a> call. </p>
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<b>Group:</b>
<a href="Bink API.html">Bink API</a><br>
<b>Related Functions:</b>
<a href="BinkOpen.html">BinkOpen</a><br>
<b>Related Basic Types:</b>
<a href="BINK_OPEN_FLAGS.html">BINK_OPEN_FLAGS</a>, <a href="U32.html">U32</a>, <a href="void.html">void</a></p>
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