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<i>&nbsp;<a href="index.html" class=trn>Bink SDK 1.5v</a></i>
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<h1>Bink Examples for Win32</h1>
<h4>Discussion</h4>
<p>The Bink SDK supplies several example programs for Win32. To create these examples in an IDE-based environment, just create a new project and include the appropriate C source file (ExamW32.C, ExamMSS.C, or ExamDDP.C), and then add the Bink for Windows import library to the project (BinkW32.LIB). <br> The following is a list of the example files that you can experiment with: <br> For an example player using the BinkBuffer API, see the <b>"ExamW32.C"</b> file. <br> For an example player using the Miles Sound System and the BinkBuffer API, see the <b>"ExamMSS.C"</b> file. <br> For an example player using DirectDraw, see the <b>"ExamDDP.C"</b> file. <br> For an example of using a Bink alpha plane with <a href="OpenGL.html">OpenGL</a>, see the <b>"ExamAlph.C"</b> file. This example can use OpenGL or Direct3D - to use OpenGL just link with the <b>"GLRAD3D.C"</b> file. <br> For an example of using a Bink alpha plane with Direct3D <a href="Direct3D.html#8">8</a>, see the <b>"ExamAlph.C"</b> file. This example can use OpenGL or Direct3D - to use Direct3D just link with the <b>"DX8RAD3D.CPP"</b> file. For an example of using a Bink alpha plane with Direct3D <a href="Direct3D.html#7">7</a>, see the <b>"ExamAlph.C"</b> file. This example can use OpenGL or Direct3D - to use Direct3D just link with the <b>"DX7RAD3D.CPP"</b> file. </p>
<p><a href="Sharing the CPU unde2nabaa.html">Previous Topic (Sharing the CPU under Win32)</a> </p><p>
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<b>Group:</b>
<a href="The Win32 Platform.html">The Win32 Platform</a><br>
<b>Related Sections:</b>
<a href="Alpha Planes.html">Alpha Planes</a>, <a href="Direct3D.html">Direct3D</a>, <a href="OpenGL.html">OpenGL</a></p>
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