// gsMasterServerLauncher.h : main header file for the GSMASTERSERVERLAUNCHER application // #if !defined(AFX_GSMASTERSERVERLAUNCHER_H__D07D2F27_AD98_4851_A9F7_AF54CD40648E__INCLUDED_) #define AFX_GSMASTERSERVERLAUNCHER_H__D07D2F27_AD98_4851_A9F7_AF54CD40648E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include "GSTypes.h" //UBI.COM: Macros to help with locking the Mutex defined in gsMasterServerLauncher.cpp #define LOCKMUTEX() WaitForSingleObject(g_Mutex,INFINITE) #define UNLOCKMUTEX() ReleaseMutex(g_Mutex) ///////////////////////////////////////////////////////////////////////////// // CGsMasterServerLauncherApp: // See gsMasterServerLauncher.cpp for the implementation of this class // class CGsMasterServerLauncherApp : public CWinApp { public: CGsMasterServerLauncherApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CGsMasterServerLauncherApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CGsMasterServerLauncherApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GSMASTERSERVERLAUNCHER_H__D07D2F27_AD98_4851_A9F7_AF54CD40648E__INCLUDED_)