// gsMasterServerClientDlg.h : header file // #if !defined(AFX_GSMASTERSERVERCLIENTDLG_H__14918F3D_F9D7_4962_9438_7CB4C4CDEDB4__INCLUDED_) #define AFX_GSMASTERSERVERCLIENTDLG_H__14918F3D_F9D7_4962_9438_7CB4C4CDEDB4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "MSClientClass.h" ///////////////////////////////////////////////////////////////////////////// // CGsMasterServerClientDlg dialog class CGsMasterServerClientDlg : public CDialog, public clMSClientClass { // Construction public: void Shutdown(); CGsMasterServerClientDlg(CWnd* pParent = NULL); // standard constructor ~CGsMasterServerClientDlg(); // Dialog Data //{{AFX_DATA(CGsMasterServerClientDlg) enum { IDD = IDD_GSMASTERSERVERCLIENT_DIALOG }; CEdit m_editGamePassword; CListCtrl m_listGameServers; CEdit m_editVersion; CEdit m_editUsername; CEdit m_editServerIP; CEdit m_editPort; CEdit m_editPassword; CEdit m_editGameName; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CGsMasterServerClientDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; // Generated message map functions //{{AFX_MSG(CGsMasterServerClientDlg) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnExit(); afx_msg void OnBUTTONInitialize(); afx_msg void OnBUTTONRequest(); afx_msg void OnBUTTONJoin(); afx_msg void OnDblclkLISTGameServers(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnBUTTONLeave(); afx_msg void OnBUTTONUninitialize(); afx_msg void OnBUTTONDownload(); afx_msg void OnBUTTONAbout(); afx_msg void OnBUTTONRefresh(); afx_msg void OnBUTTONScores(); afx_msg void OnBUTTONGetAlt(); afx_msg void OnBUTTONStartMatch(); afx_msg void OnBUTTONConnected(); afx_msg void OnButtonGetMOTD(); //}}AFX_MSG DECLARE_MESSAGE_MAP() public: GSvoid GameServerCB(GSint iLobbyID,GSint iRoomID, GSshort siGroupType,GSchar *szGroupName, GSint iConfig, GSchar *szMaster,GSchar *szAllowedGames,GSchar *szGames, GSchar *szGameVersion,GSchar *szGSVersion,GSvoid *vpInfo,GSint iSize, GSuint uiMaxPlayer,GSuint uiNbrPlayer,GSuint uiMaxVisitor, GSuint uiNbrVisitor,GSchar *szIPAddress,GSchar *szAltIPAddress, GSint iEventID); GSvoid AlternateInfoCB(GSint iLobbyID,GSint iRoomID,const GSvoid* pcAltGroupInfo, GSint iAltGroupInfoSize); GSvoid ErrorCB(GSint iReason,GSint iLobbyId,GSint iRoomID); GSvoid InitFinishedCB(GSubyte ubType,GSint iError,GSchar *szUserName); GSvoid LoginDisconnectCB(); GSvoid LobbyDisconnectCB(); GSvoid RequestFinishedCB(); GSvoid JoinFinishedCB(GSint iLobbyID,GSint iRoomID,GSvoid *vpGameData,GSint iSize, GSchar *szIPAddress,GSchar *szAltIPAddress,GSushort usPort); GSvoid AccountCreationCB(GSubyte ucType,GSint iReason); GSvoid ModifyAccountCB(GSubyte ucType,GSint iReason); GSvoid MatchStartedCB(GSint iLobbyID,GSint iRoomID,GSuint uiMatchID); GSvoid SubmitMatchCB(GSubyte ucType,GSint iReason,GSuint uiMatchID); GSvoid RequestMOTDCB(GSubyte ubType, GSchar *szUbiMOTD, GSchar *szGameMOTD, GSint iReason); GSbool m_bInitialized; private: GSint m_iNbrGameServers; GSuint m_uiMatchID; GSint m_iLobbyID; GSint m_iRoomID; void JoinGameServer(GSint iItem); void LeaveGameServer(GSint iItem); }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_GSMASTERSERVERCLIENTDLG_H__14918F3D_F9D7_4962_9438_7CB4C4CDEDB4__INCLUDED_)