// XTButton.h : interface for the CXTButton class.
//
// This file is a part of the Xtreme Toolkit for MFC.
// ©1998-2003 Codejock Software, All Rights Reserved.
//
// This source code can only be used under the terms and conditions
// outlined in the accompanying license agreement.
//
// support@codejock.com
// http://www.codejock.com
//
//////////////////////////////////////////////////////////////////////
#if !defined(__XTBUTTON_H__)
#define __XTBUTTON_H__
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//////////////////////////////////////////////////////////////////////
// Summary: CXTButton is a CButton derived class. It is used to create flat style
// and image buttons. This control has several features including flat,
// semi-flat and three dimensional borders.
class _XT_EXT_CLASS CXTButton : public CButton
{
DECLARE_DYNAMIC(CXTButton)
public:
// Summary: Constructs a CXTButton object.
CXTButton();
// Summary: Destroys a CXTButton object, handles cleanup and de-allocation.
virtual ~CXTButton();
protected:
int m_nBorderGap; // Gap between the button edge and the image.
int m_nImageGap; // Gap between the button text and the image.
BOOL m_bHilite; // TRUE if the button is highlighted.
BOOL m_bUserPosition; // TRUE if the user has defined the XY coordinates for the image and text.
BOOL m_bLBtnDown; // TRUE if the left mouse button is pressed.
BOOL m_bAltColor; // TRUE if user defined colors are used.
BOOL m_bPainted; // Used during paint operations.
BOOL m_bChecked; // TRUE if the button is checked.
CSize m_sizeImage; // Initial size of the button.
DWORD m_dwxStyle; // The style of the button. See SetXButtonStyle().
HICON m_hIcon; // Handle to the icon associated with the button.
HICON m_hIconPushed; // Handle to the icon associated with the button when it is pressed.
CPoint m_ptImage; // XY location of the button image.
CPoint m_ptText; // XY location of the button text.
HBITMAP m_hBitmap; // Bitmap associated with the button.
HBITMAP m_hBitmapMono; // Disabled bitmap associated with the button.
COLORREF m_clrBtnText; // An RGB value that represents the button text color.
COLORREF m_clr3DFace; // An RGB value that represents the button face color.
COLORREF m_clr3DHilight; // An RGB value that represents the 3D border highlight color.
COLORREF m_clr3DShadow; // An RGB value that represents the 3D border shadow color.
//////////////////////////////////////////////////////////////////////
// XP Flat colors
//////////////////////////////////////////////////////////////////////
BOOL m_bXPFUserColors; // TRUE if the user set custom XP-Flat colors.
DWORD m_dwInitSignature; // Used for one-time initialization.
COLORREF m_clrXPFHighlight; // An RGB value that represents the background color for highlighted buttons in XP-Flat mode.
COLORREF m_clrXPFPressed; // An RGB value that represents the background color for pressed buttons in XP-Flat mode.
COLORREF m_clrXPFBorder; // An RGB value that represents the frame color for highlighted/pressed buttons in XP-Flat mode.
public:
// Input: bChecked - Specifies whether the button is to be checked. TRUE will
// check the button. FALSE will uncheck it.
// Summary: This member function sets the highlighting state of a button control.
// This is the same as its CButton counterpart, except the m_bChecked flag
// is set. This is done because MFC does not recognize the button as being
// checked unless it a radio or check box.
void SetStateX(BOOL bChecked);
// Input: nGap - Amount, in pixels, of the gap between the button edge and the image.
// Returns: The previous border gap value.
// Summary: This member function will set the gap between the button's edge and
// the image.
int SetBorderGap(int nGap);
// Input: nGap - Amount, in pixels, of the gap between the button text and the image.
// Returns: The previous border gap value.
// Summary: This member function will set the gap between the button's text and
// the image.
int SetImageGap(int nGap);
// Input: clr3DFace - An RGB value that represents the user defined face color for
// three dimensional display elements.
// clr3DHilight - An RGB value that represents the user defined highlight
// color for three dimensional display elements (edges facing the light
// source.)
// clr3DShadow - An RGB value that represents the user defined shadow color
// for three dimensional display elements (edges facing away from the
// light source).
// clrBtnText - An RGB value that represents the user defined text color
// on push buttons.
// Summary: This method will allow the user to define the default colors for the
// background shadow and highlight colors for the button.
virtual void SetAlternateColors(COLORREF clr3DFace, COLORREF clr3DHilight, COLORREF clr3DShadow, COLORREF clrBtnText);
// Input: clrFace - An RGB value that represents the user defined face color.
// Summary: This member function sets the default face color for the button.
virtual void SetColorFace(COLORREF clrFace);
// Returns: An RGB value that represents the current face color.
// Summary: This member function gets the current face color.
virtual COLORREF GetColorFace();
// Input: clrHilite - An RGB value that represents the user defined highlight color.
// Summary: This member function sets the default highlight color for the button.
virtual void SetColorHilite(COLORREF clrHilite);
// Input: clrShadow - An RGB value that represents the user defined shadow color.
// Summary: This member function sets the default shadow color for the button.
virtual void SetColorShadow(COLORREF clrShadow);
// Input: clrText - An RGB value that represents the user defined text color.
// Summary: This member function sets the default text color for the button.
virtual void SetColorText(COLORREF clrText);
// Input: clrBorder - An RGB value that represents the user defined border color
// for the flat button.
// clrHighlight - An RGB value that represents the user defined highlight
// color for the flat button.
// clrPressed - An RGB value that represents the user defined color for when
// the flat button is pressed.
// Summary: This member function sets the colors for the BS_XT_XPFLAT mode.
virtual void SetXPFlatColors(COLORREF clrBorder, COLORREF clrHighlight, COLORREF clrPressed);
// Input: size - CSize object that represents the size of the icon.
// hIcon - Handle to the normal icon.
// hIconPushed - Handle to the pressed icon.
// bRedraw - Specifies whether the button is to be redrawn. A nonzero value
// redraws the button. A zero value does not redraw the button. The button is
// redrawn by default.
// Returns: TRUE if successful, otherwise returns FALSE.
// Summary: This member function will set the normal and pushed state icons for
// the push button.
virtual BOOL SetIcon(CSize size, HICON hIcon, HICON hIconPushed=NULL, BOOL bRedraw=TRUE);
// Input: size - CSize object that represents the size of the icon.
// nID - Resource ID for the normal icon.
// nPushedID - Resource ID for the pressed icon.
// bRedraw - Specifies whether the button is to be redrawn. A nonzero value
// redraws the button. A zero value does not redraw the button. The button is
// redrawn by default.
// Returns: TRUE if successful, otherwise returns FALSE.
// Summary: This member function will set the normal and pushed state icons for
// the push button.
virtual BOOL SetIcon(CSize size, UINT nID, UINT nPushedID=0, BOOL bRedraw=TRUE);
// Input: size - CSize object that represents the size of the icon.
// lpszID - Resource string ID for the normal icon.
// lpszPushedID - Resource string ID for the pressed icon.
// bRedraw - Specifies whether the button is to be redrawn. A nonzero value
// redraws the button. A zero value does not redraw the button. The button is
// redrawn by default.
// Returns: TRUE if successful, otherwise returns FALSE.
// Summary: This member function will set the normal and pushed state icons for
// the push button.
virtual BOOL SetIcon(CSize size, LPCTSTR lpszID, LPCTSTR lpszPushedID=NULL, BOOL bRedraw=TRUE);
// Input: size - CSize object that represents the size of the bitmap.
// nID - Resource ID for the bitmap.
// bRedraw - Specifies whether the button is to be redrawn. A nonzero value redraws
// the button. A zero value does not redraw the button. The button is redrawn
// by default.
// Returns: TRUE if successful, otherwise returns FALSE.
// Summary: This member function will set the bitmap associated with the button.
virtual BOOL SetBitmap(CSize size,UINT nID,BOOL bRedraw=TRUE);
// Input: ptImage - XY location of the image displayed on the button.
// ptText - XY location of the text displayed on the button.
// bRedraw - Specifies whether the button is to be redrawn. A nonzero value redraws
// the button. A zero value does not redraw the button. The button is redrawn
// by default.
// Returns: TRUE if successful, otherwise returns FALSE.
// Summary: This member function will set the XY location of the text and image
// that is displayed on the push button.
virtual BOOL SetTextAndImagePos(CPoint ptImage,CPoint ptText,BOOL bRedraw=TRUE);
// BULLETED LIST:
// Input: dwxStyle - Specifies the button style. It can be one or more of the following:
// [ul]
// [li]BS_XT_FLAT Draws a flat button.[/li]
// [li]BS_XT_SEMIFLAT Draws a semi-flat button.[/li]
// [li]BS_XT_TWOROWS Draws images and text that are centered.[/li]
// [li]BS_XT_SHOWFOCUS Draws a focus rect when the button
// has input focus.[/li]
// [li]BS_XT_HILITEPRESSED Highlights the button when pressed.[/li]
// [li]BS_XT_XPFLAT Draws a flat button ala Office XP.[/li]
// [/ul]
// bRedraw - Specifies whether the button is to be redrawn. A nonzero value redraws
// the button. A zero value does not redraw the button. The button is redrawn
// by default.
// Returns: The previous style that was set.
// Summary: This member function will set the display style for the button.
DWORD SetXButtonStyle(DWORD dwxStyle,BOOL bRedraw=TRUE);
// Returns: The button styles for this CXTButton object.
// Summary: This function returns only the BS_XT_ style values, not any of the
// other window styles.
virtual DWORD GetXButtonStyle();
// Summary: This function removes the icon or bitmap from the button. All resources
// taken by the image are freed.
virtual void ResetImage();
protected:
// Input: point - XY location of the text and image that are displayed.
// size - Initial size of the image associated with the button.
// Summary: This member function will set the proper XY coordinates for the button
// text and image.
void OffsetPoint(CPoint& point, CSize size);
// Summary: This member function is called to free all associated GDI resources
// that have been allocated.
virtual void CleanUpGDI();
// Input: pDC - A CDC pointer that represents the current device context.
// nState - A UINT value that represents the current state for the button.
// rcItem - A CRect reference that represents the current size for the button.
// Summary: This member function draws the icon for the button, if any.
virtual void DrawButtonIcon(CDC* pDC, UINT nState, CRect& rcItem);
// Input: pDC - A CDC pointer that represents the current device context.
// nState - A UINT value that represents the current state for the button.
// rcItem - A CRect reference that represents the current size for the button.
// Summary: This member function will draw the text for the button, if any.
virtual void DrawButtonText(CDC* pDC, UINT nState, CRect& rcItem);
// Input: pDC - A CDC pointer that represents the current device context.
// nState - A UINT value that represents the current state for the button.
// rcItem - A CRect reference that represents the current size for the button.
// Summary: This member function will draw the bitmap for the button, if any.
virtual void DrawButtonBitmap(CDC* pDC, UINT nState, CRect& rcItem);
// Input: bRemoveAmpersand - TRUE to remove the '&' used for mnemonics.
// Returns: A CString object that represents the button's text.
// Summary: Call this member function to return the buttons text minus the '&'.
virtual CString GetButtonText(BOOL bRemoveAmpersand);
// Input: pDC - A CDC pointer that represents the current device context.
// nState - A UINT value that represents the current state for the button.
// rcItem - A CRect reference that represents the current size for the button.
// bHasPushedImage - Indicates if the button has a separate image for the
// pushed state.
// Returns: The top-left position for the button image.
// Summary: Call this member function to calculate the position of the button image.
virtual CPoint CalculateImagePosition(CDC* pDC, UINT nState, CRect& rcItem, bool bHasPushedImage);
// Input: bDepressed - TRUE if the button is pressed, otherwise FALSE.
// Summary: Call this helper function to set the pressed state and redraw the button.
void NoteButtonDepressed(BOOL bDepressed);
// Summary: Defers control initialization
void DeferInitialUpdate();
// Ignore:
//{{AFX_VIRTUAL(CXTButton)
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Ignore:
//{{AFX_MSG(CXTButton)
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnTimer(UINT_PTR nIDEvent);
afx_msg void OnSysColorChange();
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnPaint();
afx_msg void OnDestroy();
//}}AFX_MSG
afx_msg LRESULT OnInitControl(WPARAM wParam, LPARAM lParam);
DECLARE_MESSAGE_MAP()
};
//////////////////////////////////////////////////////////////////////
AFX_INLINE int CXTButton::SetImageGap(int nGap) {
int nOldGap = m_nImageGap; m_nImageGap = nGap; return nOldGap;
}
AFX_INLINE int CXTButton::SetBorderGap(int nGap) {
int nOldGap = m_nBorderGap; m_nBorderGap = nGap; return nOldGap;
}
AFX_INLINE DWORD CXTButton::GetXButtonStyle() {
ASSERT(::IsWindow(m_hWnd)); return m_dwxStyle;
}
AFX_INLINE void CXTButton::SetStateX(BOOL bChecked) {
CButton::SetState(bChecked); m_bChecked = bChecked;
}
AFX_INLINE COLORREF CXTButton::GetColorFace() {
return m_clr3DFace;
}
//////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // #if !defined(__XTBUTTON_H__)