// TopRendererWnd.h: interface for the CTopRendererWnd class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_TOPRENDERERWND_H__5E850B78_3791_40B5_BD0A_850682E8CAF9__INCLUDED_) #define AFX_TOPRENDERERWND_H__5E850B78_3791_40B5_BD0A_850682E8CAF9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "2DViewport.h" // Predeclare because of friend declaration class CTopRendererWnd : public C2DViewport { DECLARE_DYNCREATE(CTopRendererWnd) public: CTopRendererWnd(); virtual ~CTopRendererWnd(); /** Get type of this viewport. */ virtual EViewportType GetType() { return ET_ViewportMap; } virtual void SetType( EViewportType type ); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTopRendererWnd) //}}AFX_VIRTUAL virtual void ResetContent(); virtual void UpdateContent( int flags ); //! Map viewport position to world space position. virtual Vec3d ViewToWorld( CPoint vp,bool *collideWithTerrain=0,bool onlyTerrain=false ); virtual void OnTitleMenu( CMenu &menu ); virtual void OnTitleMenuCommand( int id ); protected: void ResetSurfaceTexture(); void UpdateSurfaceTexture( int flags ); // Draw everything. virtual void Draw( DisplayContext &dc ); void DrawStaticObjects(); //{{AFX_MSG(CTopRendererWnd) //}}AFX_MSG DECLARE_MESSAGE_MAP() private: bool m_bContentsUpdated; //CImage* m_pSurfaceTexture; int m_terrainTextureId; CSize m_textureSize; // Size of heightmap in meters. CSize m_heightmapSize; CImage m_terrainTexture; // Display options. bool m_bDisplayLabels; bool m_bShowHeightmap; bool m_bShowStatObjects; CImage m_vegetationTexture; CPoint m_vegetationTexturePos; CSize m_vegetationTextureSize; int m_vegetationTextureId; }; #endif // !defined(AFX_TOPRENDERERWND_H__5E850B78_3791_40B5_BD0A_850682E8CAF9__INCLUDED_)