// TexturePanel.cpp : implementation file // #include "stdafx.h" #include "cryedit.h" #include "TexturePanel.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTexturePanel dialog CTexturePanel::CTexturePanel( class CTextureTool *tool,CWnd* pParent /* = NULL */) : CDialog(CTexturePanel::IDD, pParent) { //{{AFX_DATA_INIT(CTexturePanel) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT m_tool = tool; Create( IDD,pParent ); } void CTexturePanel::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CTexturePanel) DDX_Control(pDX, IDC_APPLY, m_apply); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CTexturePanel, CDialog) //{{AFX_MSG_MAP(CTexturePanel) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTexturePanel message handlers BOOL CTexturePanel::OnInitDialog() { CDialog::OnInitDialog(); m_shift[0].Create( this,IDC_SHIFTX ); m_shift[1].Create( this,IDC_SHIFTY ); m_scale[0].Create( this,IDC_SCALEX ); m_scale[1].Create( this,IDC_SCALEY ); m_rotate.Create( this,IDC_ROTATE ); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }