//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: tvsequenceprops.h // Version: v1.00 // Created: 23/5/2002 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __tvsequenceprops_h__ #define __tvsequenceprops_h__ #include "afxwin.h" #if _MSC_VER > 1000 #pragma once #endif struct IAnimSequence; // CTVSequenceProps dialog class CTVSequenceProps : public CDialog { DECLARE_DYNAMIC(CTVSequenceProps) public: CTVSequenceProps( IAnimSequence *seq,CWnd* pParent = NULL); // standard constructor virtual ~CTVSequenceProps(); // Dialog Data enum { IDD = IDD_TV_SEQ_PROPS }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() IAnimSequence *m_sequence; virtual BOOL OnInitDialog(); afx_msg void OnBnClickedRescaleTime(); virtual void OnOK(); private: CEdit m_nameEdit; CButton m_alwaysPlayingBtn; CButton m_cutSceneBtn; CButton m_NoHUDBtn; CButton m_NoPlayerBtn; CButton m_NoPhysicsBtn; CButton m_NoAIBtn; CButton m_16To9; CButton m_NoSoundsBtn; CNumberCtrl m_startTime; CNumberCtrl m_endTime; CNumberCtrl m_length; int m_outOfRange; }; #endif // __tvsequenceprops_h__