//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: tventitykeyprops.h // Version: v1.00 // Created: 28/5/2002 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __tventitykeyprops_h__ #define __tventitykeyprops_h__ #include "afxwin.h" #if _MSC_VER > 1000 #pragma once #endif struct IAnimNode; struct IAnimTrack; #include "ikeydlg.h" // CTVEntityKeyDialog dialog class CTVEventKeyDialog : public IKeyDlg { DECLARE_DYNAMIC(CTVEventKeyDialog) public: CTVEventKeyDialog(CWnd* pParent = NULL); // standard constructor virtual ~CTVEventKeyDialog(); // Dialog Data enum { IDD = IDD_TV_ENTITY_KEY }; void SetKey( IAnimNode *node,IAnimTrack *track,int key ); protected: virtual void OnOK() {}; virtual void OnCancel() {}; virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() IAnimTrack* m_track; IAnimNode* m_node; int m_key; public: CComboBox m_animation; CComboBox m_event; virtual BOOL OnInitDialog(); ///CButton m_hide; afx_msg void ControlsToKey(); }; #endif // __tventitykeyprops_h__