//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: tvconsolekeydialog.h // Version: v1.00 // Created: 12/6/2003 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __tvconsolekeydialog_h__ #define __tvconsolekeydialog_h__ #pragma once struct IAnimNode; struct IAnimTrack; #include "ikeydlg.h" // CTVEntityKeyDialog dialog class CTVConsoleKeyDialog : public IKeyDlg { DECLARE_DYNAMIC(CTVConsoleKeyDialog) public: CTVConsoleKeyDialog(CWnd* pParent = NULL); // standard constructor virtual ~CTVConsoleKeyDialog(); // Dialog Data enum { IDD = IDD_TV_CONSOLE_KEY }; void SetKey( IAnimNode *node,IAnimTrack *track,int key ); protected: virtual void OnOK() {}; virtual void OnCancel() {}; virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() IAnimTrack* m_track; IAnimNode* m_node; int m_key; public: CEdit m_command; virtual BOOL OnInitDialog(); ///CButton m_hide; afx_msg void ControlsToKey(); }; #endif // __tvconsolekeydialog_h__