// SoundObjectPanel.cpp : implementation file // #include "stdafx.h" #include "SoundObjectPanel.h" #include "Objects\\SoundObject.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSoundObjectPanel dialog CSoundObjectPanel::CSoundObjectPanel(CWnd* pParent /*=NULL*/) : CDialog(CSoundObjectPanel::IDD, pParent) { //{{AFX_DATA_INIT(CSoundObjectPanel) //}}AFX_DATA_INIT Create( IDD,pParent ); } void CSoundObjectPanel::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSoundObjectPanel) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CSoundObjectPanel, CDialog) //{{AFX_MSG_MAP(CSoundObjectPanel) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSoundObjectPanel message handlers BOOL CSoundObjectPanel::OnInitDialog() { CDialog::OnInitDialog(); m_innerRadius.Create( this,IDC_INNER_RADIUS ); m_innerRadius.SetRange( 1,10000 ); m_outerRadius.Create( this,IDC_OUTER_RADIUS ); m_outerRadius.SetRange( 1,10000 ); m_volume.Create( this,IDC_VOLUME ); m_volume.SetRange( 0,100 ); m_volume.SetInteger(true); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }