//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: particlelibrary.h // Version: v1.00 // Created: 17/6/2003 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __particlelibrary_h__ #define __particlelibrary_h__ #pragma once #include "BaseLibrary.h" #define GLOBAL_PARTICLES_ROOT "Particles" /** Library of prototypes. */ class CRYEDIT_API CParticleLibrary : public CBaseLibrary { public: CParticleLibrary( CBaseLibraryManager *pManager ) : CBaseLibrary(pManager) {}; virtual bool Save(); virtual bool Load( const CString &filename ); virtual void Serialize( XmlNodeRef &node,bool bLoading ); private: }; #endif // __particlelibrary_h__