//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: objectlayerpropsdialog.h // Version: v1.00 // Created: 26/5/2003 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __objectlayerpropsdialog_h__ #define __objectlayerpropsdialog_h__ #pragma once // CObjectLayerPropsDialog dialog class CObjectLayerPropsDialog : public CDialog { DECLARE_DYNAMIC(CObjectLayerPropsDialog) public: CObjectLayerPropsDialog(CWnd* pParent = NULL); // standard constructor virtual ~CObjectLayerPropsDialog(); // Dialog Data enum { IDD = IDD_LAYER_PROPS }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnInitDialog(); DECLARE_MESSAGE_MAP() public: BOOL m_bVisible; BOOL m_bFrozen; BOOL m_bExternal; BOOL m_bExportToGame; BOOL m_bMainLayer; CString m_name; }; #endif // __objectlayerpropsdialog_h__