//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: entityprototypelibrary.h // Version: v1.00 // Created: 22/1/2003 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __entityprototypelibrary_h__ #define __entityprototypelibrary_h__ #pragma once #include "BaseLibrary.h" /** Library of prototypes. */ class CRYEDIT_API CEntityPrototypeLibrary : public CBaseLibrary { public: CEntityPrototypeLibrary( CBaseLibraryManager *pManager ) : CBaseLibrary(pManager) {}; virtual bool Save(); virtual bool Load( const CString &filename ); virtual void Serialize( XmlNodeRef &node,bool bLoading ); private: }; #endif // __entityprototypelibrary_h__