//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: pickobjectbutton.h // Version: v1.00 // Created: 28/2/2002 by Timur. // Compilers: Visual C++.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #ifndef __pickobjectbutton_h__ #define __pickobjectbutton_h__ #pragma once #include "ColorCheckBox.h" ///////////////////////////////////////////////////////////////////////////// // CPickObjectButton window class CPickObjectButton : public CColorCheckBox, public IPickObjectCallback { DECLARE_DYNAMIC(CPickObjectButton) // Construction public: CPickObjectButton(); void SetPickCallback( IPickObjectCallback *callback,const CString &statusText,CRuntimeClass *targetClass=0,bool bMultiPick=false ); afx_msg void OnClicked(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CPickObjectButton) protected: //}}AFX_VIRTUAL // Implementation public: virtual ~CPickObjectButton(); //! Called when object picked. virtual void OnPick( CBaseObject *picked ); //! Called when pick mode cancelled. virtual void OnCancelPick(); virtual bool OnPickFilter( CBaseObject *filterObject ); // Generated message map functions protected: //{{AFX_MSG(CPickObjectButton) //}}AFX_MSG DECLARE_MESSAGE_MAP() IPickObjectCallback *m_pickCallback; CString m_statusText; CRuntimeClass *m_targetClass; bool m_bMultipick; }; #endif // __pickobjectbutton_h__