#if !defined(AFX_NUMBERCTRL_H__F928C7EC_F2C9_4272_B538_C670C0B2EF9F__INCLUDED_) #define AFX_NUMBERCTRL_H__F928C7EC_F2C9_4272_B538_C670C0B2EF9F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // NumberCtrl.h : header file // #include "NumberCtrlEdit.h" ///////////////////////////////////////////////////////////////////////////// // CNumberCtrl window class CNumberCtrl : public CWnd { // Construction public: typedef Functor1 UpdateCallback; enum Flags { LEFTARROW = 0x01, //!< Place arrows at left side of edit control. NOBORDER = 0x02, //!< Not draw border arroud edit control. LEFTALIGN = 0x04, //!< Align text to left side. }; CNumberCtrl(); // Attributes public: // Operations public: void Create( CWnd* parentWnd,UINT ctrlID,int nFlags=0 ); void Create( CWnd* parentWnd,CRect &rc,UINT nID,int nFlags=0 ); //! If called will enable undo with givven text when control is modified. void EnableUndo( const CString& undoText ); void SetUpdateCallback( const UpdateCallback &cb ) { m_updateCallback = cb; }; //void SetBeginUpdateCallback( const UpdateCallback &cb ) { m_beginUpdateCallback = cb; }; //void SetEndUpdateCallback( const UpdateCallback &cb ) { m_endUpdateCallback = cb; }; void SetMultiplier( float fMultiplier ); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CNumberCtrl) //}}AFX_VIRTUAL // Implementation public: virtual ~CNumberCtrl(); //! Set current value and change step. void SetValue( float val,float step=0.01f ); //! Get current value. float GetValue() const; //! Get increment step. float GetStep() const; CString GetValueAsString() const; //! Set min/max values. void SetRange( float min,float max ); //! Value in control will be integer. void SetInteger( bool enable ); //! If left is true align text in edit control to left, overwise to right. void SetLeftAlign( bool left ); //! set the internal precision for floats m.m. (default is 2) void SetInternalPrecision( int iniDigits ); //! Ovveridable from MFC. void SetFont( CFont* pFont,BOOL bRedraw = TRUE); // Generated message map functions protected: void DrawButtons( CDC &dc ); //{{AFX_MSG(CNumberCtrl) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnPaint(); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnEnable(BOOL bEnable); afx_msg void OnSetFocus(CWnd* pOldWnd); afx_msg void OnEditSetFocus(); afx_msg void OnEditKillFocus(); //}}AFX_MSG DECLARE_MESSAGE_MAP() void GetBtnRect( int btn,CRect &rc ); int GetBtn( CPoint point ); void SetBtnStatus( int s ); void NotifyUpdate( bool tracking ); void OnEditChanged(); void SetInternalValue( float val ); //! Get current value. float GetInternalValue() const; CNumberCtrlEdit m_edit; int m_nFlags; int m_iInternalPrecision; //!< m.m. internal precisicion used for floats default is 2 float m_step; float m_min,m_max; mutable float m_value; float m_lastUpdateValue; float m_multiplier; // 0 if no buttons pressed. // 1 if up button pressed. // 2 if down button pressed. int m_btnStatus; int m_btnWidth; CPoint m_mousePos; bool m_draggin; HICON m_upArrow,m_downArrow; HCURSOR m_upDownCursor; bool m_enabled; bool m_noNotify; bool m_integer; bool m_bUndoEnabled; bool m_bDragged; CString m_undoText; UpdateCallback m_updateCallback; //UpdateCallback m_beginUpdateCallback; //UpdateCallback m_endUpdateCallback; //! calculate the digits right from the comma //! \param infNumber source float number //! \param iniMaxPlaces maximum number of places (used for numeric rounding problems) //! \return number of places 0..iniMaxPlaces static int CalculateDecimalPlaces( float infNumber, int iniMaxPlaces ); public: afx_msg void OnSize(UINT nType, int cx, int cy); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_NUMBERCTRL_H__F928C7EC_F2C9_4272_B538_C670C0B2EF9F__INCLUDED_)