// CryScriptSystem.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" #if !defined(_XBOX) _ACCESS_POOL; #if !defined(LINUX) BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { return TRUE; } #endif #endif #include #include #include