#include "stdafx.h" #include "utils.h" #include "primitives.h" #include "bvtree.h" #include "geometry.h" #include "raybv.h" BVray CRayBV::g_BVray; int CRayBV::GetNodeContents(int iNode, BV *pBVCollider,int bColliderUsed,int bColliderLocal, geometry_under_test *pGTest,geometry_under_test *pGTestOp) { return 1; // ray should already be in the buffer } void CRayBV::GetNodeBV(BV *&pBV, int iNode) { pBV = &g_BVray; g_BVray.iNode = 0; g_BVray.type = ray::type; g_BVray.aray.origin = m_pray->origin; g_BVray.aray.dir = m_pray->dir; } void CRayBV::GetNodeBV(const matrix3x3f &Rw,const vectorf &offsw,float scalew, BV *&pBV, int iNode) { pBV = &g_BVray; g_BVray.iNode = 0; g_BVray.type = ray::type; g_BVray.aray.origin = Rw*m_pray->origin*scalew + offsw; g_BVray.aray.dir = Rw*m_pray->dir*scalew; }