// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__4AA14050_1B79_4A11_9D24_4E209BF87E2C__INCLUDED_) #define AFX_STDAFX_H__4AA14050_1B79_4A11_9D24_4E209BF87E2C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ////////////////////////////////////////////////////////////////////////// // THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE. // Disable STL threading support, (makes STL faster) ////////////////////////////////////////////////////////////////////////// #define _NOTHREADS #define _STLP_NO_THREADS ////////////////////////////////////////////////////////////////////////// #pragma warning (disable : 4554 4305 4244) #include "platform.h" #include "Cry_Math.h" #include "Cry_XOptimise.h" #ifdef GAMECUBE //#include #include #include #include //#include //#include #include #include #include "GCDefines.h" #endif #ifndef _XBOX #ifdef WIN32 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include #endif #else #include #endif #include #include #ifndef NO_CRY_STREAM #include "Stream.h" #else class CStream { public: bool WriteBits(BYTE *pBits, DWORD nSize) { return true; } bool ReadBits(BYTE *pBits, DWORD nSize) { return true; } bool Write(bool b) { return true; } bool Write(char c) { return true; } bool Write(unsigned char uc) { return true; } bool Write(float f) { return true; } bool Write(unsigned short us) { return true; } bool Write(short s) { return true; } bool Write(int i) { return true; } bool Write(unsigned int ui) { return true; } bool Write(const vectorf &v) { return true; } bool Read(bool &b) { return true; } bool Read(char &c) { return true; } bool Read(unsigned char &uc) { return true; } bool Read(unsigned short &us) { return true; } bool Read(short &s) { return true; } bool Read(int &i) { return true; } bool Read(unsigned int &ui) { return true; } bool Read(float &f) { return true; } bool Read(vectorf &v) { return true; } bool WriteNumberInBits(int n,size_t nSize) { return true; } bool WriteNumberInBits(unsigned int n,size_t nSize) { return true; } bool ReadNumberInBits(int &n,size_t nSize) { return true; } bool ReadNumberInBits(unsigned int &n,size_t nSize) { return true; } bool Seek(size_t dwPos = 0) { return true; } size_t GetReadPos() { return 0; } unsigned char *GetPtr() const { return 0; }; size_t GetSize() const { return 0; } bool SetSize(size_t indwBitSize) { return true; } }; #endif #ifdef WIN64 #undef min #undef max #endif #include #include #include "ILog.h" #include "CrySizer.h" // TODO: reference additional headers your program requires here #include "primitives.h" #include "utils.h" #include "physinterface.h" #ifdef _DEBUG #ifdef WIN32 #include #define DEBUG_CLIENTBLOCK new( _NORMAL_BLOCK, __FILE__, __LINE__) #define new DEBUG_CLIENTBLOCK #endif //WIN32 #endif //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__4AA14050_1B79_4A11_9D24_4E209BF87E2C__INCLUDED_)