//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2002. // ------------------------------------------------------------------------- // File name: entitytrack.cpp // Version: v1.00 // Created: 20/8/2002 by Timur. // Compilers: Visual Studio.NET // Description: // ------------------------------------------------------------------------- // History: // //////////////////////////////////////////////////////////////////////////// #include "StdAfx.h" #include "EventTrack.h" ////////////////////////////////////////////////////////////////////////// void CEventTrack::SerializeKey( IEventKey &key,XmlNodeRef &keyNode,bool bLoading ) { if (bLoading) { const char *str; str = keyNode->getAttr( "event" ); strncpy( key.event,str,sizeof(key.event) ); key.event[sizeof(key.event)-1] = 0; str = keyNode->getAttr( "anim" ); strncpy( key.animation,str,sizeof(key.animation) ); key.animation[sizeof(key.animation)-1] = 0; key.duration = 0; keyNode->getAttr( "length",key.duration ); } else { if (strlen(key.event) > 0) keyNode->setAttr( "event",key.event ); if (strlen(key.animation) > 0) keyNode->setAttr( "anim",key.animation ); if (key.duration > 0) keyNode->setAttr( "length",key.duration ); } } void CEventTrack::GetKeyInfo( int key,const char* &description,float &duration ) { assert( key >= 0 && key < (int)m_keys.size() ); CheckValid(); description = 0; duration = 0; if (strlen(m_keys[key].event) > 0) description = m_keys[key].event; }