// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__448E473C_48A4_4BA1_8498_3F9DAA9FE6A4__INCLUDED_) #define AFX_STDAFX_H__448E473C_48A4_4BA1_8498_3F9DAA9FE6A4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ////////////////////////////////////////////////////////////////////////// // THIS MUST BE AT THE VERY BEGINING OF STDAFX.H FILE. // Disable STL threading support, (makes STL faster) ////////////////////////////////////////////////////////////////////////// #define _NOTHREADS #define _STLP_NO_THREADS ////////////////////////////////////////////////////////////////////////// // Insert your headers here #include "platform.h" #ifdef WIN32 #include #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include #endif ////////////////////////////////////////////////////////////////////// #define USE_NEWPOOL #include #ifdef _DEBUG #include #endif #include #include // TODO: reference additional headers your program requires here //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__448E473C_48A4_4BA1_8498_3F9DAA9FE6A4__INCLUDED_)