// stdafx.cpp : source file that includes just the standard includes // CryGame.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file #ifdef WIN64 int __cdecl strcmpi (const char *a, const char *b) { return stricmp (a,b); } #endif